A downloadable asset pack

The process began with an intent to improve and build upon the stage 1 entry by taking what I learned and expanding on it. Stage 2 required that a character be animated and have several different states from idle to cool down. I went down the route of a traditional fighting style combined with the effects and flare of an element taking heavy influence from the Avatar: The Last Airbender and Legend of Korra television series. Going from a combat ready stance, to powering up in a centered and concentrated manner, then a powerful release and a cooldown to restablalise themselves, the animation sequence would clearly demonstrate my ability to transition between the states and make them flow into each other.

For more development info follow the link below.


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